Having a sick day. I was feeling very ill when I woke up, so I decided it is better for us all for me to rest the day.

I think I can, not sure how. Got a notification that said something like ”well done, now close the ring, you can do it”. I could, but I would rather recover from this before I try to do that.

variablepulserate.10centuries.org.

No, Apple Activity, I will not close the exercise ring even though you considered relatively slow walking and climbing stairs as exercise. I am sick and short of breath, that’s why my heart rate was elevated while doing that.

Probably not. I have mild symptoms, so this could be just a cold instead. But the funny thing is that I have been home for the vast majority of past week, so I have been very unlucky to catch this.

sumudu.me.

I have apparently caught a flu or something, and I am the only one sick in the family. Usually it is the other way around, I am the only one who is not sick when the rest of the family is sick. 🤷‍♂

That's more than one week of non-overtime work here…

matigo.ca.

PHP maybe not, JavaScript and SQL yes please… 😁 I also prefer vanilla stuff when it comes to the web, that way things won't break that easily.

matigo.ca.

The past 2 days have been busy at work. We had an upcoming release, so all the usual nonsense related to that, and then we managed to release the Android app just to notice minutes after the button was pressed that there is a major bug in one of the numerous features. So, I got to work, fixed that, and then had to get all the ducks in row in the Google Play console for the fix to be tested. Also, Apple had the iOS app waiting for review for days, so had to deal with that as well. I hope I can now finally get the final tweaks to the Google Pay refactoring done that were "due" (in my head) a couple of weeks ago…

That could be one option. Let's see if ever happen to have time to do such things. 🤷‍♂

matigo.ca.

Debugging a weird issue on iOS. The app uses a bunch of Pods as libraries, and when we removed one piece of our own code and replaced it with direct library implementation (the own code was a wrapper done a few years ago), the app is now crashing on "old" iOS versions (at least iOS 12, the oldest we need to support).